Take it slow in this stop-motion sci-fi adventure
Image: Slow Bros. Harold Halibut moves at its own pace. A point-and-click adventure built with real-world materials and then animated with stop-motion, Harold Halibut tells a story that’s at times slow and ponderous and, at others, cozy and heartwarming. It’s sort of like what would happen if Wes Anderson teamed up with Aardman Animations to make a sci-fi game. Which is to say that it’s charming and built with an incredible amount of care and detail. As a game, it’s standard stuff — but as a place to experience, there’s nothing quite like it. The developers at German studio Slow Bros. say that every element in Harold Halibut was “meticulously hand-crafted using traditional sculpting and model-making techniques.” And much of the joy of the game comes from... Continue reading…
![Take it slow in this stop-motion sci-fi adventure](https://cdn.vox-cdn.com/thumbor/aoO9fxx01PPEgIKdxOnnkZeVDRE=/0x0:1920x1080/1200x628/filters:focal(960x540:961x541)/cdn.vox-cdn.com/uploads/chorus_asset/file/25400296/SlowBros_HaroldHalibut_HaroldBuddy.png)
![A screenshot from the video game Harold Halibut.](https://cdn.vox-cdn.com/thumbor/dqwaAM5vcIoj4gZRDK86FCF_KLg=/150x0:1770x1080/1310x873/cdn.vox-cdn.com/uploads/chorus_image/image/73283260/SlowBros_HaroldHalibut_HaroldBuddy.0.png)
Harold Halibut moves at its own pace. A point-and-click adventure built with real-world materials and then animated with stop-motion, Harold Halibut tells a story that’s at times slow and ponderous and, at others, cozy and heartwarming. It’s sort of like what would happen if Wes Anderson teamed up with Aardman Animations to make a sci-fi game. Which is to say that it’s charming and built with an incredible amount of care and detail. As a game, it’s standard stuff — but as a place to experience, there’s nothing quite like it.
The developers at German studio Slow Bros. say that every element in Harold Halibut was “meticulously hand-crafted using traditional sculpting and model-making techniques.” And much of the joy of the game comes from...